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Here are my two cents:

Love the return of the backwards door bug.

-- the one thing off about is you can only do this Glitch one single Time at the Final Loop in this Remake, in the Original you can do this as many Times as you want in whatever Loop you want.

-In the original, Lisa could kill you only once per game session

-- Not quite right, per normal Means you are correct but in the two instances the Loop is infinite (Hanging Fridge Loop and Final Loop) after exactly 51 Loops Lisa will jumpscare the Player at the End of the Loop. This will alway happen no matter how many Times you got jumpscared before... And when you fall out of bounds Lisa will always attack the Player as a Failsafe.

-The second laugh being tied to a Lisa haunting can be frustrating and inconsistent at times, especially when you get too close and she possesses you, requiring you to enter the next loop since she will not respawn after that

-- Agree with that one, it should just be like Original Game where you simply need to say "Jack" into your Microphone after the Clock strikes for Midnight.

-Norman Reedus walk animation in final reveal teaser looks a bit janky

-- Jeah Animation work is one of the hardest parts... but the Effort is still appreciated. As long as you don´t expect him to fix this in a few Weeks I am fine with this. Animationwork can take up to Months...

-Lisa will only spawn in 5 locations during hauntings (mirror, left window, middle window, loop starting area and staircase doorframe). Bathroom, next to the clock and right window are missing (bathroom spawn was rare, but possible)

-- I also want to add that when she spawns next to the Bathroom and you are standing in the Hallway with the Clock there is no way of not getting possessed by her after turning the Corner. I think her Spawn location needs Adjustments here.

With the rest i agree with you...

But there is one more thing: In the Orginal Game like mentioned before in the two instances the Loop is infinite (Hanging Fridge Loop and Final Loop) after exactly 51 Loops Lisa will jumpscare you at the End of the Hallway. In this Remake this is not the case...

Why did i bring this up: Because I noticed something strange by keep looping over and over again. The Hallway gets more and more foggy. I didn´t notice it first but loop for 50 Times you will see what I mean. And the fog gets thicker and thicker the more you loop.

After around 120 Loops you can´t even see the Walls anymore...

If this is intended for a hidden Easter Egg or so I apologize but for some Reason I think it´s not, is probably some unintended Behavior after reloading the Loop over and over again.

Easiest Fix for this would be to just bring the Lisa 51 Loops kill back... after around 500 Loops I just let myself get jumpscared by Lisa and than after dying the Hallway looks like it should...

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I wouldn´t call the Backwards bug a Cheat at all, it doesn´t make the Game easier in any way whatsoever. Sometimes it even can destroy the Mood what was supposed to be conveyed. Here you can also clearly see the more advanced Lighting of Unreal Engine 5 against the original Fox Engine. Dynamic Lights just look better period. When you do the Glitch in the Original Game you can clearly see the Developers not intended for you to do this, this is not the case here.

I hope i didn´t sound harsh with my I hope you don´t expect Line. If i did I am sorry. That was not my Intention.

And lastly you can check the Fog Glitch out in my Youtube Video just in case you are curious...btw the unedited Raw Video was 1 and half hour long, way too long...

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All good. Just one thing: Unreal P.T. by Radius Gordello was a College Project and was only in Development for a few Months. So comparing that is a bit unfair. I think in this Time he did a fantastic Job.

it is in many Ways even better than P.T. Emulation 1.4 by Artur Łączkowski  that while looking better at Surface Level is a technical Mess with broken Lighting, broken Animations and even gamebreaking Bugs that were in the Game for the first Build but never got fixed even after the Game was put behind a Patreon Paywall. That Game had a Development Time for a bit over two Years.

I just don´t like Comparing in General for this Reason... you always get hang up on something... 

For me the technical Side is the most important one, even more important than making everything look fancy, especially in a P.T. Remake. And this Remake is the absolut best one... It is miles ahead of every other Remake made in similar Timeframes. I know because I played almost every P.T. Remake.

And just so you know. I also played the Original P.T. on PS4 for over 1500 hours so me holding this in high Regard should speak for itself.

Can´t wait until it´s 1.0 final Release!!!