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(+1)

Very fun and addicting adaptation of the Vampire Survivor format. I agree with the other commenters that some extra juice and impact would add a lot to the game's feel. I will say that I wish the options were a bit more balanced. I played a few times and reducing cooldown is far and away the best option (so good that if I went too long I was untouchable until the sheer number of projectiles crashed the game). And the speed of the projectiles never seemed very useful.

All that to say, it was still a good addicting gameplay loop and there's a lot of room to expand with different enemy types and options to upgrade your little circle.

Thank you for playing!! Yes, I feel like the cooldown is just better than other upgrades. Initially I was planning to make more upgrade options, but it was harder than I expected.