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I really loved the release of the "Internet" blocks, but there's a small problem: if you're playing games where the player has free movement (the object's X and Y position is constantly changing), this can overload Firebase. To make a functional multiplayer like this, we need to use the "forever loop" block. I recommend adding new blocks in the Internet category in a future update that only need to read a variable once to get the variable data in real time, like a target function. That is, it receives the variable data and reads the variable in real time. Instead of constantly sending requests to Firebase to read data.

Okey