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(1 edit) (+1)

I've just run into a fully 6-sided rail tile, and am unable to place it anywhere. 

I suppose being unable to place the current tile is an alternate means of a game over? Except the game as it stands doesn't seem to recognize this as an end-state. It'd be nice to have a recognition of that. 

It'd also be nice to have both a freeform mode and a semi-constrained mode, where you have goals but the tile count is less imposing and/or you could, for instance, switch out the current tile for a saved tile perhaps, a la  Tetris, or else switch with the very next tile in the stack.

I find that I want to design a 'pretty' landscape, but to do list considerations are often forcing me to make ugly choices like intentionally stacking field/city/field/city lines out on their own just to get enough tiles to keep going.

Very neat little game, I look forward to seeing it develop further.

(+1)

Hey, we added a replay button and removed the game-breaking 6-way-tile for now. Thanks for your detailed feedback too! We are currently iterating on improving many of the issues listed. Different gameplay-modes are of course already a high priority feature for us and designing a pretty landscape is paramount, and so we will hone the balancing and mechanics to fit this goal.