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I find some of this a bit condescending, but you are right that it's easier to grasp a game if it properly shows you when e.g. reaction attacks happen and when you hover something that's clickable. I was sorta planning to try and put together the tutorial properly over the course of today and tomorrow, but yeah it's hard to judge how good a tutorial it is when things like that are missing. So yeah I'll begin with that (and maybe have it in a good place in a few days), and try to finish the second portion of the tutorial by next jam.

I shared my experience as a player, and took time to give feedback as to what could be improved. Can you help me understand which part was condescending?