I find some of this a bit condescending, but you are right that it's easier to grasp a game if it properly shows you when e.g. reaction attacks happen and when you hover something that's clickable. I was sorta planning to try and put together the tutorial properly over the course of today and tomorrow, but yeah it's hard to judge how good a tutorial it is when things like that are missing. So yeah I'll begin with that (and maybe have it in a good place in a few days), and try to finish the second portion of the tutorial by next jam.