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Gripping gameplay!

The controls are serviceable (I tried both keyboard and gamepad controls) but I ended up misplacing my units a lot. I like the control scheme you used for the gamepad, and I think you should use that idea for the keyboard; if you used the number buttons as both selection AND confirmation (press 2 to select the tower, press 2 again to place it) it would feel so much better.

I grasped the mechanics pretty quickly. I understood that the graveyards used up dead bodies automatically (which I may not have figured out if I hadn't read the description first), and this lead to weird "standoff" moments where enemies died before they could reach my base, so I had to dive into enemy fire to grab their bodies and use them as quickly as I could to build more towers. Not a bad thing necessarily.

One suggestion; I would turn off collision on player units. It's unnecessary and it leads to my skeleton guys getting stuck.

It's not often that I find a jam game that I want to replay over and over again. Well done!

(+1)

Thank you for detailed feedback!

Keyboard support confirming by typing  again placement number, but i didn't write about it in description and game, but that's cool feedback because that should be more clear. Thanks for trying game on gamepad, that's really cool you find it even better approach.

That's good point that diving for bodies could be deadly and frustrating when you die so quickly after some progress. I will try to find a new approach that skeletons can pickup bodies for you. That's just idea but that could be some foundation for a new unit that could have this ability or just upgrade for skeletons.

Unit collision with buildings is good idea, there is no really value in having that. Using advance pathfinding could be overkill for performance without really value for player.

Really great feedback, thank you!