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Thanks for playing and for the detailed review!

Honestly, Godot did most of the heavy lifting with the pathfinding. I just had to figure out how and when to decide to shift targets.

The tutorial definitely needs to be something more substantial. I just cobbled something together near the end of development and ended up wishing I had devoted time to it. 

Similarly for erasing old blocks, I originally planned to have that in but decided not to for reasons I can no longer fathom.


Thanks for all the kind words and good luck to you as well!