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Thank you for the feedback. I've updated it so the mouse is now a lot more responsive. 

It's much better now, thank you. Didn't have any issues with crashes or the upgrade screen like others.

So I just played through the demo and it was fun while it lasted. From what I can tell at the moment, I don't think simply adding more upgrades would be enough to make me buy the full game though.

My main issue is that the game doesn't change at all from the very first run to the last. You always just water the largest area, flowers have no special properties and are just stronger versions of the default one, and the upgrades are a bit uninspired. By the end of the demo the gameplay loop had already outstayed its welcome. Which is why I think the game needs additional mechanics to make it more engaging. Games like 'Keep on Mining', 'Digseum' and 'Nodebuster' have extra systems inside as well as outside the game, that make you feel like you're actually progressing. If the rest of the game is simply "get new flower with x3 more money, get +1 thing that waters an area by itself and slightly upgrade your area and speed while you keep on hovering over the largest area for hours", then that's simply not enough for me.

The basic loop is good though. It's just that the game isn't doing much with it at this point. I still wishlisted it, because I think there's potential here.

By the way, I think the Fertilizer kind of destroys the game's aesthetic. Feels very out of place and the mechanic also feels really weak.

Really helpful feedback! I appreciate it. 

I agree, the current build does little to distinguish the flowers apart from each other. My current thinking is that I'll add an upgrade that grants a chance to get a special version of the seed which will add a buff when it's collected. E.g. a special version of the Vine will shoot out to random seeds on the board and instantly collect them. Or a special Sunflower will create additional sunflowers surrounding it. 

I will look into adding more meta progression systems as well. 

Thank you for the feedback regarding the fertilizer aesthetic.