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What about skin? Any recommendations on how to handle skin of characters matching the stylized style of the assets stylized texture assets?

Hi. It would be something like in Pack Vol 128 (last screenshot), but a bit less noise. I guess, you can do simple color with some very settle dodge here and there and overpaint it with some noisy brush.

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Thank you for the hint :) would be interesting to see a skin pack to expand on this. From very flat Young Human Skin to very rough like mutations visible in the skin of Aliens in those scifi games…