Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Well done on this Daragrad! The overall quality of the game is good.

The wall jump/rebound as a core mechanic is quite difficult... it does remind me of celeste... but with Celeste you can hold on to the edge to jump off it - as I recall. And perhaps some kind of visual signifier would help with your game to indicate when a wall jump is possible?

I wonder as well how to make it more original... what could set it apart from games like Celeste? 

The levels are designed well and aesthetic is good :)

Hi Tom:

Thanks for the feedback! Yes, the game did take a bit of inspiration from games like Celeste and Super Meat Boy, but I was going for more of a speedrunning feeling overall. About the visual signifier for the  wall jump... maybe an quick animation that shows the player facing away from the wall? I don't really want the player to be holding onto the wall because that would slow down the pace of the level. In regards to making it more original, I think that considering more level mechanics and unique abilities of the player would be a cool to add in the future. I like the idea!