Well done on this Daragrad! The overall quality of the game is good.
The wall jump/rebound as a core mechanic is quite difficult... it does remind me of celeste... but with Celeste you can hold on to the edge to jump off it - as I recall. And perhaps some kind of visual signifier would help with your game to indicate when a wall jump is possible?
I wonder as well how to make it more original... what could set it apart from games like Celeste?
The levels are designed well and aesthetic is good :)
Viewing post in Maximum Velocity jam comments
Hi Tom:
Thanks for the feedback! Yes, the game did take a bit of inspiration from games like Celeste and Super Meat Boy, but I was going for more of a speedrunning feeling overall. About the visual signifier for the wall jump... maybe an quick animation that shows the player facing away from the wall? I don't really want the player to be holding onto the wall because that would slow down the pace of the level. In regards to making it more original, I think that considering more level mechanics and unique abilities of the player would be a cool to add in the future. I like the idea!