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I didn't expect the Santa in the end :D

The game surprised me a bit- I though it was a bit easy, but since you need to last till 7, in the end I was left with a single cookie! Turns out it wasn't too simple at all! Trying to find a good moment to have a drink required some planing, so the gameplay had more depth than I expected at first.

The graphics were simple, but I appreciate the enemy variety. The green guy, and blue ghost could behave a bit different, but still- this was cool! The sound fit the graphics with the retro vibe, and the music was christmassy enough, that I probably should have expected Santa :)

Thanks for the feedback! The green guy moves a bit slower than the blue guy - he is smaller and more agile. Yeah, I made it Christmas themed so thatโ€™s why I added Santa! I probably should have made the cookies Christmas cookies!

Hey there, I am working on a new project,  and I was wondering, can you please give some early beta testing feedback? Totally fine if you don't want to, but here is the link in case you do! https://scratch.mit.edu/projects/1289281831/

I checked it out. 

Firstly- I think it would work best on a touchscreen. Drawing circles with a mouse was a bit slow, but doable.

The other thing- I think that five minutes is a bit long. The game gets good, when there's a lot of souls at the same time, and the beginning is easy. Ramping up the difficulty faster would work well here.

It felt cool, when one drawing made multiple symbols disappear, but chance of this happening was relatively low. To have this happen more often you can consider new souls to have symbols based on those already on the screen, or not having to do symbols in order.    

I see, thanks for the feedback! I'll try to implement those ideas :D

Do you have any ideas on how to make it fit the theme better? (Theme is "You can't save them all)