I really liked the game and theme interpretation but I honestly didn't know what I was doing other than making the character have "joy" than moving onto the next character. Clever use of mechanics just needs more game depth. Love pixel art and cool to see PICO being used. Well done.
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You're right no all counts, I grew impatient with PICO-8 before adding more of an actual "game" component, e.g. more creatures to collect with growing difficulty, time restrictions, a little store, etc. I'm playing with Phaser now and may take a stab at Construct, so there's a good chance I'll port this to one of them and then I can really flesh it out =)