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“I was like, ‘Whoa, the gameplay really feels like watching someone going through a very heavy emotional state.’
I love the art style. A small suggestion: it might be cool to turn it into a quick-time-event experience where the player helps guide the character out of that mindset, supporting him or helping him find a way forward.

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Thanks for playing!:) To be honest, for this game, I never planned any "gameplay". I wanted the game to evoke a feeling of interactive helplessness. If you've made it this far, sometimes things just end the way they were meant to