I really love the art style, especially the isometric perspective and the overall concept feels very fun and promising. That said, I think it still needs quite a bit of work. I hope you’ll continue developing it <3
Fluffy Sheferd
Creator of
Recent community posts
Such a fun and creative concept! I really want to enjoy it to the fullest, but unfortunately it crashes sometimes and a few buttons stop working midway :(( The theme music is a great choice though—super cute and relaxing. I hope you keep improving it, because this feels like a really solid game project. Keep up the great work!
I really love the overall style of the game, and the theme music fits it perfectly <3 I’m not very familiar with this kind of genre, and I felt a bit confused at times since there isn’t much guidance on what to do next. I had trouble figuring out where the king is and how to meet him. Aside from that, it’s a solid game!
Pretty cool concept for the jam’s theme! I really love the cute theme music <3 I think the game could use a bit more development, though. For example, when the player is in debt, adding some kind of risk or pressure would make it more engaging and make the player feel like they’re actually in danger.
It’s so chill and relaxing — I’ll give you that, especially with the theme music :)) You really achieved your goal of making a small experimental game about isolation, expectation, and the quiet disappointment people sometimes feel toward the world.
I wasn’t able to finish the game to see what happens when the screen turns fully purple, mainly because of the intended boredom. But I’m curious — it feels like there might be something interesting there :))
I love the art style, the whole rpg-style (i actually don't know what it's called :)) of the game. But for now, i think it would be better to let the player to control by using keyboards rather than point-and-click controls. I'm impressed by how much you could implement in such a short amount of time. Overall, nice job!
Hey, I've just made a game for a jam. I used this sprite sheet for the player's character. I love it a lot, thanks for your art work
Here's my game, if you want to try it out: Orbis n' Disaster
I love the concept and the goofy movements of the caveman — it’s really fun!
However, I feel like the game might work better as a 2D sidescroller. Right now, the player doesn’t have many actions available, and progression feels a bit too slow. It takes quite a lot of effort to move forward, which can make the gameplay feel repetitive and might cause players to stop before reaching later stages.
For example, I was only able to play through the Stone Age part — the Medieval and Today sections felt too difficult to reach.
Still, I think the idea is great. Keep it up!
I love the puzzles and "have-to calculate-before-making-every-decision" core of the game. It's a fun and challenging concept.
However, the click-and-point movement doesn’t feel like it fits the game very well. Because the pathfinding isn’t very reliable, when you click the wrong spot, the player dies and immediately continue at the starting point with no real consequences. Because of that, it ends up being more frustrating than challenging.
I think using keyboard controls (like arrow keys for movement and space to interact) might work better. It would give the player more precise control and make the gameplay feel more comfortable.
Aside from that, I think the game is solid. Keep up the good work!
Oh man! It's just the perfect 5 out of 5. The game has interesting story line, great purpose for end game, cute art style and i got to say the collecting-the-battery mini game is just a great touch. It's going straight up into one of my collection. This will not just only go in the top 3 but a hard best one of this jam, believe me. Thank you for this work of art for the jam!
This idea has a lot of potential, to be honest! I found the way the ninja runs really funny. The enemies also seem like something different — it feels like the ninjas can easily break a mountain, but fighting enemies is another story.
I also like that the game includes some storytelling, and the tutorial section is well done. However, the controls don’t feel very good at the moment. The jumping, gravity, and the camera always locking onto the ninja make it a bit annoying when trying to jump.
Overall though, it’s still a very goofy and fun experience!
I love the treasure hunter theme of the game so much! It's so challenging and make the player have to figure it out the mechanics of the hiding treasures. But on my first run i have only found 2 of them :)) I will definitely try again later to find all of them. The artwork is so cute, the music is very relaxing. Overall, this is a solid one for the jam.
Thanks for trying out my game! I'm really glad you found it fun — it means a lot to me.
You're also right about the current balance of the game. I only had about 7 days to develop it, so I had to rush some parts and didn’t have enough time to properly balance the gameplay. I'm currently working on an update and plan to release it after the jam's voting phase.
I'm glad you tried the game and enjoyed it!
I only had about 7 days to develop it by myself, so I had to rush a lot of things and didn’t have enough time to properly balance the gameplay. But I definitely plan to work on it and make it more balanced and fun, and I'll release an update after the jam's voting phase.
Just rated yours, it was a lot of fun! Here's mine: https://itch.io/jam/2d-pixel-art-game-jam/rate/4377279
The idea fits really well to the theme. The controls feel amazing to play. Being able to dodge the chess pieces like a pro was not in my 2026 bucket list but here i am, having a lot of fun playing it.
I saw the "Developer Note" on Itch page, and i think you should go for it after the jam, polish and expand it. It's a cool idea.


