It'd be great if ambient mode specifically did not include ANY kind of meta-paranoia events, especially when it comes to Krampus. I am playing the ambient mode specifically so that I can just focus on getting signals and money, and having this dude popping up is quite frustrating for not being able to sleep. I theoretically might not mind him (or at least not hate him) in the base game, as it could be a good way to throw players off for a while and force them to adjust by getting the ingredients for the Brew, but him being a forced entity in ambient mode as he is just kinda irritates me. I also imagine that people playing ambient might also not want to be scared, as that's why I originally started playing ambient mode, so having no meta-paranoia events would be wise from how I see it.
I'd suggest at least adding either a "Krampus mode" to the ambient settings so that players can turn him on/off as they like, and preferably keep him off by default if this idea is applied to the ambient mode. I think he kinda needs work anyway - there's really no warning nor clear indication that you can even make something to get him to fuck off, so that might be a good addition as well - but again, this is something that I could theoretically see being a good idea in the story mode.
Edit: I just discovered that he can get on the roof, so I'll be waiting to play more until there's some kind of change with him. I don't have the money to get everything for the Brew, and even if I did, I don't want to run around the base like it's Scooby-Doo.