Without a doubt, this was the game that used the theme the most creatively! I really liked the concept — genuinely a lot.
I’d say the difficulty is just right, especially because we don’t have to pick up all the boxes again. That was a great decision, since losing progress like that would be frustrating.
The wall-shifting mechanic was really cool and fit the theme perfectly, since we never actually leave a room — we just expand or contract the space we’re in.
It’s interesting that we can escape the holes if we move the wall subtly. However, it would be nice to also have a chance to avoid falling in when we’re pushing the wall quickly.
One idea I had is this: if the player holds the spacebar and happens to move the wall into a position where they’re about to fall into a hole, the character could cling to the wall for a short moment (2–3 seconds) while the key is held. That would give the player enough time to back up or move sideways to avoid falling.
I had a great time playing it — I genuinely enjoyed the game. The graphics are simple but functional. Congratulations, and I wish you good luck in the Jam!