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Hey Blue Rook, thanks for your kind feedback!

This will ruin the spooks to know; but there's no underlying simulation. There's just a small chance you'll hear a randomly picked creepy sound in a PassageHeader. There are some passages which won't trigger the spooks, which are controlled through passage tags.

Doesn't ruin it for me! I suspected that might be the case but was wondering how you did it. Thanks for sharing the secret-- I'll have to try stuff with tags on my next bout with Twine!