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Hello, thanks for playing!

Yeah, maybe I should add a more interactive tutorial, so everyone understands it well. I didn't have much more time in the period of the jam, but I'll have some time for it in the winter holiday. Something I could improve in, is making tutorials and better descriptions in my games - I noticed that in my other complex games, what looked clear and easy for me, was hard to figure out for others.

I hope you could understand how rulesets work after a while.

Yeah I also found some pretty interesting pattens. I'm currently seaching for a "symbiotic" oscillator (or maybe even mover - but that's very unlikely), I mean it is an oscillator with two (or more) different behaving cells in it..

btw you can save a ruleset you like if you click on the "copy ruleset", save it in a text file, you can paste it anytime.

Yes, the snowflakes are procedurally generated real time - but sadly not with a cellular automaton ruleset. Here is the repository of the snowflake generator  (there is a datailed description how the algorithm works) - I made it during the jam.

(sorry for the late response)