Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Oh, I'm sorry it took so long to figure out, but I got it.
The only sure-fire way to stop z-fighting between different meshes is to adjust your brushes to not overlap in hammer before importing.

thank you for your help.

Another solution is, Merge map to a big static mesh