Thank you for your comment, which means a lot to me. This game is certainly not the most polished one I've created, but it has the unique quality of embracing its offbeat nature, where form reflects content. Using AI was the best way for me to accentuate the gap between reality and fiction by highlighting the artificial aesthetic. I love what can be achieved with these tools, and if used wisely, they can deliver results that would be impossible to achieve without them (at least, at my level). The little girl character, in a Pixar style, perfectly embodies this unsettling effect, and her clean and believable animations amplify the anxiety-inducing aspect of the game. As for the final puzzle (which remains the game's main objective, the beginning being merely setting the mood), I acknowledge its difficulty (particularly in its dual Rubik's Cube/double-perspective aspect). But I'm delighted to see that you succeeded: congratulations on that, you're the first to have reached the end. I should mention that the characters, monsters, and environments were all hand-modeled by me, and the AI was only used for generating the character, the introduction, and the animations. In any case, thank you again for your comment, which shows how well you understood what I wanted to achieve with this game.