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That was so funny!

Very creative premise, and might be a recent memory for alot of us.

I thought the rounds were a bit long, and would have liked to try the other missions instead of repeating if the goal wasn't met.

Also, some of the NPCs would just stand in place jittering.

Great work on all the art assets, and the FPS/Tower Defense gameplay reminded me of Orcs Must Die!

Deleted 43 days ago
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Thanks again for your feedback!

I had replied earlier, but I wanted to follow up because you mentioned the rounds felt a bit long. I’ve been thinking about that — a few others have mentioned it too — and I’m curious what kind of round length would feel better to you. Hearing your perspective would help me balance pacing in future builds after the jam.

I really appreciate your thoughts on mission variety and the NPC jittering issue too — those are things I’m keeping in mind. And it’s awesome that the art style and FPS/Tower Defense mix reminded you of Orcs Must Die!

Your comments are super helpful, so thanks once more for taking the time to share them!

I just fired it up again because I couldn't remember how long the rounds were when I said that and saw the rounds are shorter (2 min) and I got a different mission (laundry instead of chinese food).  While keeping the customers away is straightforward, I wasn't really sure what to do to make them happy. Anyway, 3 minutes is probably the sweet spot for me, or maybe start a countdown when a certain percentage of customers leave.