That's a really cool and unique idea. It would be really interesting if the wind would change directions from time to time adding just that bit of challenge and always having to adapt on top of the ships rotation. If it already does that then I'm sorry and I just didn't notice it xD. Only thing I'm missing is some kind of reward or aim in the game. I played for like 10 minutes and I was just avoiding the tentacles at some point because it was just risk and no reward. I love the shading going on in the game and all the little effects for hit response and visible damage on the ship or the fade out effect for when you respawn. I can see a lot of love for details that went into this game. Great game, just needs some kind of reward system for defeating those tentacles and some kind of goal. Great job!
Viewing post in I give feedback to your games and you can give me some on mine!
Thanks for checking out my game. I just had a look at MadMan. I liked the pixelized bloodred aesthetics and how it feels like an old school boomer shooter where you go super fast after you get a few upgrades. I was basically superhuman by the end of it. I dig the drum & bass soundtrack too. My strategy was to play it very safe at the start of a wave, essentially just running around like a shepherd dog corralling the zombies into one big mass. Then I would take out the runners using my trusty boomstick. After that, it was basically mopping up, the rest of the enemies weren't much of a threat except when spawning in. Some critique points:
- May have been a bug, but I think the enemies should only spawn from the map's edges so they can't spawn on top of the player.
- Due to the franticness of learning the game and the beginning of the waves, I didn't actually pick up most of the weapons until about Wave 3. Maybe they could just be automatically grabbed by walking over them.
- It would have been cool to move between some different areas. That would also give a chance for more exploration and health pickups which eventually run out.
- The boss encounter was a bit buggy, he teleported around and clipped halfway into the floor for me, and my healthbar disappeared for some reason too
All in all, this is a pretty fun retro shooter! I imagine our hero is furious what his hometown has become and is just too angry to die.
Yea I also planned another area but couldn't do it in time. So before half assing sth I focused on one good level. It's my first jam and doing it solo really makes you respect the scope of your game xD. As for the bugs I hopefully fixed everything you mentioned. Thank you very much for playing and your very valuable feedback!