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Yeah, i received multiple reports about that. Sadly, i cannot fix these crashes, as they are somewhere deep in unity part that i use to capture video feed. But i just had an idea, that i can try to detect sudden memory spikes, and stop game prematurely with some error message. I'll try to update web version within few days.

No worries, just thought it might help give some more info. If you want me to test a patch for you to see if something works or not, I got you.