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Awesome, it's always great to hear that I've inspired folks. I'm not a marketing guy or game publishing expert so I'm not sure how helpful I'll be, but here's what I can think of:

For making your game findable, use everything itch recommends -- thumbnail, screenshots, and tags. There's only a few dozen itch games tagged word-search so you might get a handful of players just by being on that list. Personally, I got initial traction for my book by sharing it in a puzzle-game discord where I was an existing user (mainly lurking and play-testing other people's games). Note that most places will either have rules against self-promotion or will be filled with spam, so you should mainly share via communities you have a connection to. Feel free to share it here on this thread when you're done.

Regarding landscape & portrait mode: 75% of downloads have been for the landscape version, which I imagine most folks want to play right in Chrome or Firefox's built-in annotators. But a printable version is nice to have too, as printable puzzle books are fairly rare on itch but there's a good-sized niche of folks interesting in them. Ideally, the printable version should be playable in black&white for folks like me who don't have a color printer at home.

In terms of game-design: If you're an amateur designer, err on the side of easier difficulty. An overly easy puzzle book can be a fun way to spend half an hour, but an overly hard one is frustrating and most people will quit. You can hedge your bets by putting hints in the back. And if your answers aren't as self-checking as 12 Word Searches, you'll want answers in the back too. And since some people find Rule Discovery frustrating, you might want a third section in the back that explains any unexplained rules. Check out Lok as a good example of this: https://letibus.itch.io/lok. In many cases, it is good to have a bunch of easy tutorial puzzles in your book in order to reinforce the mechanics in the player's mind and make rule-discovery more fair. (Don't make the player read your mind.) One way to design a hard-but-fair puzzles is to make it solvable in multiple ways -- for instance, in 12 Word Searches, you sometimes have a choice between searching the grid for plausible words or deciphering the clues and using those to determine what word you're searching for.

I don't have a ton of connections right now for sharing and I'm okay with that, I'm not trying to make the next popular word search puzzle, just wanting to share something fun I made in a place where the people that appreciate that might find it. I'll definitely take full advantage of everything itch offers though in terms of making it findable and appealing.

I was curious about the breakdown of landscape/portrait, that is good to know. I've been working on landscape and printer-friendly versions. (Did it suck to make updates/edits to your puzzle book and have to copy those changes across different versions? I'm already a little annoyed at that lol, though I know it's helpful!)

And I needed to hear the point you made about enjoying a too-easy puzzle but giving up on a too-hard puzzle. I'm going no-holds-barred for my brother - he's getting the hardest version I can make because that's what he wants - but to make it enjoyable for anyone approaching there are definitely a few things I want to tweak now. I was initially thinking it was kind of cheap to put multiple ways to solve/discover something,  but thinking back through my own experience with 12 Word Searches, I realize that giving multiple paths allows the player to have multiple "a-ha" moments where they realize all of the pieces that come together, not just the one path they took.

Again, thank you for sharing some thoughts! I will be sure to share the project here once it is publicly accessible.

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Oh I forgot to mention -- because I think 12 Word Searches is best played digitally (too much erasing), I categorized it as a "Game" instead of "Physical Game" [edit: or "Book"]. If you do the latter, I imagine more than 25% of downloads will be the print version. If having two versions is too much of a pain, doing the printable version only is probably fine, it'll just be harder to see the whole page at once on computers. Also, I think I initially just had the landscape version during testing, and didn't make the printable version until I was ready to release the game.