Oh boy
- Difficulty ramps too fast for someone who doesn't already know the contents of the game (eg any amount of learning or discovery will quite quickly lead to a lost run)
- If an enemy is sitting on the tower, a villager coming back with a resource doesn't always get credit for depositing a resource before going off to fight. This is really bad with lumberjacks and such where you probably only have one at the time
- Game randomly froze, idk why, before first shield ghost
- Fullscreen would be nice? Itch should have a default option for it but you may want to move the steam plug as the button pops up in the bottom right also
- Rmb to move instead of mmb?
- Still not entirely clear on the balancing but it does seem quite harsh, you don't really have time to ever wait for upgrades, seems to want you to balloon your options, only buy low cost things, but this then loses so much time rolling, offences are lacking (can't build up synergies) and a lot of gathering time is wasted (plus the lost resources mentioned before) *Meteor+training seemed to be the answer, meteor killed last dragon, training mobbed large spider, pretty close to death by spider - Arrows are too expensive
- If going for higher cost upgrades, wheat trade pretty quick starts becoming a hinderance, needing to save up wheat but half your income has gone to gold instead, no way to undo, can't afford to just buy more wheat etc