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(+2)

Congrats on assembling the game with such a big team!

Great vibes, ringing some bells of the good old times of Bloodrayne and Vampire The Masquerade.

I would love to enjoy the sprite design and story more, but the text was moving forward so relentlessly, I couldn't do any of that :<

The concept of sound-based visualization is very interesting. It is challenging to use it together with close-combat action, though. So many vampires had to die just because I missed the bell by 1 cm to see the way forward ¦3

Mouse control felt a bit strange with this "throw" action. The game seems to remember the previous cursor position, so even if I put the camera all the way down, it may reset it all the way up when targeting. And, for some reason, camera sensitivity becomes 100 times higher when targeting, making it very hard to target anything.

But you've been able to make so many things in such a tight timeline! Pretty solid platforming with climbing, nice shader effects, full combat system with combos/blocks/throws/dash, multiple levels, dialogues, and even in-game cutscene before the last boss! Great job!