Thank you so much for taking the time to write this, it genuinely means a lot.
I drew a lot of inspiration from Alien and Event Horizon, and that whole late 80s and 90s sci-fi horror aesthetic. There’s something about that era’s atmosphere (the quiet, the shadows, the sense that something is there even when nothing is shown) that I really love bringing into my games.
I also really enjoy leaving blank spaces for players to fill in with their own imagination, so I’m glad that mystery came through in your play-through.
Solitude was designed to feel like a single mission from a bigger universe, a glimpse rather than a full story. I’ll be releasing more short games with similar vibes and some experimental mechanics soon.
Thanks again for playing. Messages like this keep me going. 🙏