Very nice idea! Max frequence and max wave length made the game trivial, but great use of the theme.
Viewing post in Sineonara jam comments
Thanks! From my own testing, max amp + frequency is actually more balanced in the later, longer waves; it's not always a perfect screen wipe, so there will sometimes be shapes/patterns that slip through that you won't be able to hit in time because of the energy cost. The intended balance is for the player to very slowly start "bleeding" health past ~Total 60 if they're not using it at the right times, though it is definitely possible to just get lucky enough that this doesn't happen often enough to offset the per wave heal :P