Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Actually the problem with landings in this game is that the game search for collisions when your car is between specific angle to trigger the game over or not, not a specific angle based on the floor angle you're landing on. This means very steep floors are far more dangerous to land on than "normal" ones. Thats what make steep floor so dangerous, it's pretty biased for now...


Also, our 2 games share some things in common, at first I imagined this one as a snowboard game, but some collision and friction problems, force me to change for a car instead (only 2 small points of physic contact with the floor was better).

The idea of a "monster" in the form of an avalanche chasing you from the left screen was also in my mind. But finally the auto acceleration of the car made this idea unnecessary.

Nice too see that an other flips and tricks enthusiast had fun with this game 🏂