the thing is, if I'm going to add a way to increase max spawn slots, I prefer that bonus to go to the side that's losing. otherwise the side that gets an initial advantage will just snowball into a guaranteed victory. on the flip side, if the bonus to the losing side is too strong, then the game turns into a neck-and-neck race no matter how skilled the human player is, which is also not fun. all signs seem to point towards keeping max spawn slots equal for both sides
though just to make sure i'm not missing something, how would you propose the max spawn slot increase be tied to controlling the central objective?