Oh, i like the game and think he did great but there's a lot of build up that turns into nothing and it feels somewhat rushed at the end , yeah. I don't consider that a flaw from this game specifically, it's more a problem of the whole genre and business model. Devs are usually one man teams working in a process that is extremely time consuming. Games are usually in development for years and in that time a lot can happen is a single persons life, it's not like there's team behind it to pick up the slack. Even if nothing major happens, burn out is common in one man projects. Add to that the subscription business model itself, that incentivizes devs to drag the story for as long as there are enough people wanting to put their money monthly to support development, and quickly end it when the payments stop... basically all games in the genre suffer from this problem.