Pretty cool entry, nice job!! I like the minimalist vibes with the level art, and the glowing red of the platforms really pops in juxtaposition with it. The character felt smooth to control and the jump had a good weight to it. The bright blue of the buttons was a good choice to make them stick out as the goal for the player. Unfortunately the camera makes it very difficult to control the player, it doesn't seem to lock onto the player and instead kind of floats somewhere vaguely in the middle of the room. I think fixing the camera to be a fixed position on the player would help a lot with the overall experience because I had fun making the first couple of jumps but then the camera issue became a big enough problem that I could not continue. I think you have a fun base of the game with that fix. Great job on your game, and keep up the good work!!
Viewing post in Only-one ( demo ) jam comments
The camera kind of stops following the player after the first couple of jumps. For the next jump, it is impossible to see the depth of the next platform compared to the one the player is currently standing on. The camera is so far away that I can't see how far I should go in the Z-axis for my next jump. This makes it incredibly difficult to get any farther than I am now. If the camera followed the player closer it would be much more manageable.
The red capsule is robot and you are fps. The game restart if you touch the red cube because you must raise robot to red button then you must go to button to win . If you mean other thing, please explain me.
I'm sorry if you mean other thing
please explain me, if you mean other thing.
I work in a new update version. I hope the update version doesn't have any problem. It will upload after goedware game jam.