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i honestly feel that this game has a good foundation, but there are some aspects that i feel prevent it from its full potential! the game loop in of itself isnt all that satisfying, since the player is faster than the enemies. theres no reason to kill the enemies since the player can just outrun them. that doesnt mean its a bad thing that the player is faster than the enemies; i think thats actually a good thing! but the game loop should be built around that fact. a simple example of an improved game loop would be if killing enemies earned you points, and the player had to gain the highest score in a certain amount of time, say a minute.

the controls also dont feel amazing. left click locks on to an enemy, and it looks like right clicking locks on to an enemy as well as enables auto-attack (which, by the way, doesnt seem to ever turn off? im assuming this is unintended behavior, so ill ignore it). they both do the same thing, except one enables auto-attack. why would the player ever left click an enemy then? theres not really a situation where the player will specifically NOT want to auto-attack an enemy. i would just make it so the player auto-attacks whatever enemy theyre locked on to, and make it so right click only controls the camera, and doesnt handle attacking at all.
(also, its worth noting that im a trackpad user, and trackpads make everything harder :p im assuming this game was meant to be played with an actual mouse, so you may have to take my criticism with a grain of salt)

all in all, the game is actually pretty well done (especially for a game jam), but i think it just needs a little more to make it stand out. i like the different attacks that the player can do, but a higher variation of enemies would be nice. like a ranged enemy for example. i also felt that the player moved a little slow, upping the speed and maybe adding a dash could make a big difference. in fact, i like the vertical aspect of the level design, and i think you could lean in to the platforming aspect of the game by increasing the jump strength of the player. i think that could add more complexity to the game.

the last thing ill mention is polish. its not exactly easy to read whats going on in the game, especially on the first playthrough. i think some visual indicators could help with this. just making it so the player/enemies flash when taking damage could honestly make a world of difference. also, maybe abilities could flash, or make some sort of noise when theyre ready. i would recommend just looking at some of your favorite games and trying to analyze THEIR effects so you can take inspiration and add something similar to your own game

well done on everything though, and congratulations on being able to submit to the jam!