What, you couldn't get Keanu Reeves for this??

So cool. Love the Boom-Boom Box Gun and the low poly pixel texture retrowave aesthetic. Did you write these songs?
I totally got into a flow by the end that reminded me of Vampire Survivors. I thought it was interesting how the charge ability starts off as a bit of a flair touch but becomes an essential strategic tool by the end of the game. The only bug I experienced in WebGL was a harsh audio loop when the scene was loaded, otherwise ran great.
I wonder how the experience would be affected with a bit of a level design, like as one example, if those pulsing volume bar walls had some depth and extended inward into the play area, some columns extending upwards out of the grid floor and raising and lowering on every second downbeat or charge fire or something like that.
All in all, a cool little experience, I'm glad I popped in to check it out. 🎧