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(+1)

What, you couldn't get Keanu Reeves for this??



So cool. Love the Boom-Boom Box Gun and the low poly pixel texture retrowave aesthetic. Did you write these songs?

I totally got into a flow by the end that reminded me of Vampire Survivors. I thought it was interesting how the charge ability starts off as a bit of a flair touch but becomes an essential strategic tool by the end of the game. The only bug I experienced in WebGL was a harsh audio loop when the scene was loaded, otherwise ran great.

I wonder how the experience would be affected with a bit of a level design, like as one example, if those pulsing volume bar walls had some depth and extended inward into the play area, some columns extending upwards out of the grid floor and raising and lowering on every second downbeat or charge fire or something like that.

All in all, a cool little experience, I'm glad I popped in to check it out. 🎧
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Congrats on beating the game!

I wrote all the music and created the rest of the audio (effects, voice over) from scratch for this game.

Thanks for notifying about the bug. The WebGL version wasn't originally compiling at all for us and it's been a bit of a pain to get it working = it hasn't been tested much. We'll try to reproduce and fix it :)

I agree on the design. We had a lot of ideas coming into the jam and had we more time, we would've added more variables to the core gameplay. 

We wanted to make sure that everything is balanced and that the core feels good and solid, so we focused more on polishing what we have rather than adding a lot of half finished mechanics :)

Thank you so much for playing and writing us!