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(+2)

One thing that I absolutely loved and should focus on more in my games is all of the particles that you used in yours. I loved the stars flying past you, the ship's boost, and the explosion when I killed an enemy. To me, this game has a lot of potential with where it could go. It seems like you got the core mechanics down, but I think the pacing was a bit slow. One thing that I think you could change about the first level is maybe having the enemy ships have a swooping motion. One not so slow that the player doesn't have a threat but not so fast that it feels unfair to a new player. Just an idea to give the first 10 waves a bit more spice. For the boss, I would have loved to have been shooting that guy for a good 10-15 seconds before he blows up. Just long enough where I feel like I earned my victory a bit more.

Great start to the game and I look forward to seeing where this game goes in the future!

(+1)

Thanks for testing my game, and some great feedback! I too really like the particles! It got to a point where I tried adding them to just about everything I could think of. They definitely add something to the retro vibes. 🤭 

I should probably bump-up level 1 for sure. Level design is probably what I spent least amount of time on. Enemy-scaling is rather bad. Enemies do get sweeping attacks at level 3+. Level 4 waves are quite challenging. Whilst bosses on sector 2 level 1-2 offer some unique mechanics! Not to put to much hype out but it does get quite intense! 

I will rework my wave-mode to introduce some roguelike elements too. 👾 

Anyways, thanks for your time! 🤩