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No, I definitely considered that, but ultimately rejected it. For one, pink ends up softening and feminizing a character design a bit, it pushes things in the direction of "cute", which isn't helpful here. It also just doesn't flow well with the other colors being used. And finally, while I'm FAR from an expert on color theory, there's this idea of variety vs conformity when you're designing a palette for a character. In oooold games people would deliberately re-use colors because of tech limitations, and in traditional animation the same was true, but for practical reasons, to save time in the ink and paint department. But even with those limitations gone it's still good to keep to a narrow band of colors, maybe five or six-ish, and slight variations on those colors, because it makes a design more unified, less chaotic. How "compressed" or monochrome a color scheme is also conveys psychology: generally things that are dangerous, sinister, grim, etc are less colorful. And since the whole aesthetic of the games is to be a bit cartoony, this is heightened even more.

So yes, pink there would be more "accurate", but subjectively it doesn't flow/blend well imho, and "objectively" it doesn't convey the feeling of the character well, and adds too much variety to the design, making it overly "active" and "noisy". It's not that pink is "bad" in a vacuum, no color is good or bad. I just don't think it works well in context.

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I get where you are coming from, now that I looked back at the map design, it's generally darker and scarier, I would jump too if suddenly a few rats that dark ran at me suddenly (I jumped abit as well at the start of the hyenas)