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What I do is when you click the button, it changes a variable. And so that will say if an animation should be changed a.k.a. if the door is open or closed.

Yeah I figured. I can't imagine making a FNAF game using anything else except variables for animation handling t_t

Variables are kind of an important thing for my fnaf game. If one of them is off by just one, it's broken.

 i also have to handle idiots on the G developed website because of the fact that people can't read descriptions. So I'm updating the game to tell you to read the description.