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Nice, this was pretty fun for something that was just a small experiment! It was a bit rough at first, but once I figured out how to control the momentum I found myself enjoying the game quite a bit. By the way, Klonoa games are usually more focused on a mix of puzzles and some very very precise platforming, which is why they basically require the movement speed not to be too high. Just felt a need to point that out seeing how you described them. 

Oh yes I totally agree that the Klonoa games are mostly based on puzzle. It's just that I have the impression that the character design doesn't really makes you think the game is about puzzle. But maybe that's juste me >.>