Can you explain more on the inconsistent material naming with textures?
Viewing post in Retro Sci-fi Computer Asset Pack comments
Unless you use specific materials that Unity supports, (this being Principled BSDF node, image node and Material Output in blender) materials and textures are not linked on import and textures need to be assigned to materials. Your models are named computer1-8, but your materials are named defaultMat 1-7 and textures are named MachineTexture1-8. At the same time computer1 material is defaultMat7 (not 1), computer2 materials is defaultMat (not defaultMa 2), etc. While not impossible, it was quite annoying to match them.