A great team effort. Initially, I must admit, I thought the human’s abilities were extremely limited, but when I reached the part where everything goes dark, he became essential for guiding the spider through the maze you created.
The map design really turned out interesting, and I imagine it took a lot of work to make something on this scale, especially since the collisions would need to be carefully adjusted for both the human and the spider.
I understand your idea of “one room,” but I think it would fit even better if the ant nest the spider is invading were a box placed by the scientist, as if it were an experiment to see how the ants are behaving, how they’re reproducing, etc.
The sound effects and music are quite pleasant, although I think the music was a bit too intense for the situation, which might break the tension for some players. I really liked the detail of the spider’s eye following the direction we’re heading—it gave her a really cool touch of life. The way you designed the levels and distributed the powers was also effective, as the paths connected well, and it was easy to tell when we needed a new power or not. Plus, all of them were really creative and fit the spider perfectly.
The only major issue I encountered while playing was with the final boss. When I reached it, the spider just started falling endlessly. It’s a shame that this bug happened because I was really curious to see how the battle would play out (I even tried a few more times, but the same thing kept happening. It was as if the floor or the boss didn’t have the proper collision to support the spider).
But despite that, it was a fun game overall. Congratulations on the project, and I wish you the best of luck in the jam!