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🎮 Gameplay

The core mechanic is very original: you control two satellites that emit expanding waves, and pressing the down arrow triggers damage at the intersection point. It’s a clever and intuitive idea.

However, the execution quickly becomes extremely challenging. Hitting enemies near the bottom of the screen is especially difficult, and since no healing power-ups appeared during my playthroughs, the game feels highly punishing.

Some enemies release additional waves when they die, which could create advanced strategies, but synchronizing the enemy waves with your own is very demanding in practice.

🎨 Graphics

The visuals are very well made. The developer clearly drew the elements with care — everything is readable, cohesive and aesthetically pleasing.

The only small point of improvement would be refining the layout and typography on the initial screen, but that is a minor detail.

🔊 Audio

The audio work is excellent:

  1. Sound effects feel soft, pleasant and highly compatible with the theme
  2. Background music fits perfectly with the rhythm and atmosphere of the gameplay

The developer made very good choices for the overall sound direction.

💡 Innovation

Outstanding innovation. The use of wave interference and intersections as a combat mechanic is highly original and one of the most unique approaches to the jam’s theme.

🌊 Theme Interpretation

Perfect execution of the theme.

The entire gameplay revolves around creating, combining and leveraging waves. It’s both literal and mechanical — a flawless fit for the jam.

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Thank you so much for your comment, it's really nice to receive one like this!
I agree with you when you say the game is punishing. 
I should implement bonus items and enemy variants to help you get out of sticky situations as you progress through the game. 
One trick is to use the waves of distant blue enemies (very fast waves) to hit nearby ones, but it's not so easy...
Thanks, thanks a lot.