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Civoz

27
Posts
1
Following
A member registered Feb 28, 2025

Creator of

Recent community posts

Thanks a lot, it's beautifull to receive comment like this! =)

after the first screen is not possible to go on. The music continue playing so is not crashed, but I really don't know how to go ahead

Nice

Very nice!

Very nice and addictive game!

Very nice! The gameplay isn't trivial, and after a few moments it becomes addictive. Maybe a little slow?

Really good work. Very nice graphics and music! A little difficult to cook... the best thing about the game is the atmosphere
Great job. Beautiful graphics and fantastic music! A little difficult to figure out how to avoid the monsters, but once you get the hang of it, it's fine.

Really difficult to understand how to play

Very nice graphics and sounds. Good work. A litle bit tricky to understand

It's clear there's a lot of work behind this game. Unfortunately, a glitch (I think) while aiming makes the experience too difficult to play.

The goal isn't entirely clear; after killing the first few enemies, I couldn't find anything else.

Very nice. The graphics are really well done, you can see a lot of work behind it.

The shot'm'up gameplay is classic but very satisfying to play!

The idea is really cool, I like the pixel art style graphics. Unfortunately, I couldn't get past the first level by creating the fish as instructed.

Cute. I like the music. Sometimes, playing in full screen causes some graphical glitches. I don't understand why the crab sometimes manages to jump over the star...

I like the idea. The graphics are a bit confusing at times, but the main flaw is the feedback on actions; sometimes it's not clear if you are acting good or bad.

Nice. Everything works fine. It's pretty classic gameplay.

Very cute. I liked the idea of barking at invisible enemies, making them feel "real." The gameplay is perhaps a little repetitive, but it seems reasonable for a jam.
Thank you so much for your constructive feedback. I completely agree with you; the game is too punishing and the difficulty ramps up too quickly. I'll definitely fix these issues in a future release; your comments make me think I might turn this into a full game, not just a small demo for the jam.

The graphics are very nice, and the music is a good accompaniment. The game quickly loses its appeal due to its lack of variety and the presence of only one case. The interpretation of the theme is a bit weak.
Thank you so much for your comment, it's really nice to receive one like this!
I agree with you when you say the game is punishing. 
I should implement bonus items and enemy variants to help you get out of sticky situations as you progress through the game. 
One trick is to use the waves of distant blue enemies (very fast waves) to hit nearby ones, but it's not so easy...
Thanks, thanks a lot.

Thank you very much, comments like this are really inspiring!

Nice. I like the style, but it's hard to understand how to see the label. Sometime seems you can't set the timer also if you find the label 

It was hard to figure out how to move. Even harder to stay alive for more than a few seconds. It's unclear what to do.

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The game is very nice, with really nice graphics.
It's hard to understand: there's no instructions. Once you get the hang of it, it's nice to play.
Settings does not work for me

I think the game needs some refinement, it's hard to understand what you have to do and how to do it

I think the game needs some refinement, it's hard to understand what you have to do and how to do it

Thanks a lot!! =)