As a sailor myself I'm impressed how well you interpreted the base sailing mechanics to a game, well done! Pretty fun gameloop though it can get repetitive quite fast.
Well polished, I had fun playing it, thanks!
Thanks Zahkros, yeah, I've wondered for a long time if sailing mechanics could translate into game mechanics. Really just the tip of the iceberg here with ideas such as voyage provisioning, dead reckoning, anchoring and exploration also making me wonder. But only so much time to build in one month, so when I saw the theme I thought of Tides and then Points of Sail was the most interesting thing to try and unpack. And then, yeah, wrap it in a pirate theme so its recognizable and there's a little more of something to do than just move. Can you be more specific for me about what you found to be repetitive? It would help me think about how and where this game design might go from here. Thanks for the review.