
great game, love your general set up and theres a lot good going on. the music is fantastic, awesome choice i love it.
my only real complaint or critique, would be that the game feels extremely limiting, like when you know what you're supposed to be doing the games not HARD but it honestly feels like 80%+ of the card pool are either useless or actively detrimental to your ability to win.
if that was how it was on brutal sure, i wouldn't have a problem that's how it's supposed to work, but no that's how it is regardless of difficulty. even on relaxed you really can't fuck around if you want to get far/win. you have a bit of room but god forbid you pick up anything that isn't a cantrip, i got to the point where i honestly think prospect isn't worth it. the game is fun and interesting and worth it but boy does it need to be loosened up a bit.
my suggestion? increase the number of stops, so that you can allow the player a bit more leeway, on lower difficulties give the player more rounds and/or more energy to work with. make it so relaxed becomes hard to lose, and brutal really tests the limits of a players ability. and consider adding in a sort of infinite mode so you can see how far you can go with a deck.
one of my favorite things to find in games like this is broken strategies that let you push the game past what anyone thought plausable. i think that is here but i think some of the cards should probably be ballanced out a bit more because again as is, most of the cards just arn't really playable.
GL and TYVM for sharing this, its a great game with lots of potential that absolutly scratches that itch.