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What I liked:

- the music

- GREAT LEVEL DESIGN

I'd probably like the wave thingies, but unfortunately, I didn't get that far and here's why.

It might be that I SUCK AT THIS GAME, but the bounce/jump forward walls felt really unfair and random to me. The issue could be easily fixed by making it either a bounce that u can miss or an additional jump that you can miss. I'm sure the way it is now is great for some hardcore players (speedrunners) who have time and skill I don't to time the bounce or jump forward the way they want. Unfortunately, I don't have the time to master this game. I'm sorry to rate you without seeing the main attraction (the wave pull/push thingy). That's why I'm giving you the benefit of the doubt (+1 star) in gameplay and theme than I would based on the fragment I've played (got stuck on world 1 lvl 5 as u probably guessed by now)

Hi darnOK:

Thank you so much for taking the time to write so much feedback! I'm glad that you liked the level design. That is what i really tried to focus on this time around. Right before I submitted the game, I thought about pushing the harder levels of world 1 back into a later section of the game. I probably should've done this. However, I was going for a bit of theming to the worlds where the first world was simple platforming and introduced the ropes gradually and then world 2 introduced the RADIALS as the core mechanic for that world. However, like you said, 1-5 and 1-6 (which is even harder imo) probably shouldve been bonus levels at the end.

About your solution to the ropes, I'm a bit confused what you mean by making a bounce or a jump that you can miss. Were you talking about adding an extra floor to the level or changing the programming for the mechanic?

Again thank you for the feedback!

Daragard

What I meant by that is to make them either a jump or a bounce, instead of being both 👍