Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Adding discrete stacks of velocity instead of a continuous force to move is interesting--I think it actually works for a space game where momentum is conserved in zero-gravity!

It felt pretty easy to dodge all of the kittehs, and even when I hit one it didn't typically spread the disease to anyone else.  Perhaps there could be a scaling difficulty or something, where more cats spawn if there are a lot of healthy cats, and some cats die if there's too much plague?

Thank you. If you last 1 full minute, the objects become bigger. That’s how difficulty increases.

(1 edit)

I see, that's a good idea!  My feedback is to perhaps make that happen sooner or in small steps more often, then--I had probably decided that nothing was going to change around 45-50 seconds.