The vibes are lovely and I like a lot of what's happening here, but I think the story might ultimately be too hazy and scattered to really land.
A lot of this is the result of following a protagonist who's asking himself many of the questions raised by the premise (why does he want to leave? how will he survive? what fate awaits him?) without getting much in terms of resolution from the abrupt ending. Or am I just failing to parse the dense symbolism? The transhumanism as transition & self-actualization angle is clear, but as central of a puzzle piece as it comes off as, I'm not quite sure what to make of the blood = oil equivalence. In any case, I don't mind the story being abstract and mysterious, but I feel like it lacks that important moment when everything comes together at least on an emotional or aesthetic level.
On the level of prose, this does feel more solid than the previous game by this team that I read, but the constant grammar errors and instances of strange phrasing impose a barrier that makes the script a difficult one to get into. With all the sentence fragments and the wonky punctuation, many lines just don't flow well even if their meaning is clear enough, and the character voices don't feel distinct because these issues affect all of them. The artistry of the writing is ultimately hard to appreciate.
Visually, there are a lot of disparate elements I'm not quite sure what to make of. The sprites are charming, but the characters being dressed in neutral contemporary clothing maybe doesn't feel fully congruent with the vibe of the Resort or the setting at large, since a lot of emphasis is placed on the lost previous world. The retro tech angle, too, is a little jarring with the rest of the plot involving amazing science fiction technology. Especially with all the writing stuff discussed earlier, I think the game would have benefited from strong art direction that immediately tells you how to feel about the world and the story in general, but I don't think that is quite there.