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Hey Orange,

I want to say first and foremost that I made an account just so I could praise this game and the one that came before it. I am in your discord server but I fear that posting there would leave my praise lost in a sea of random memes. 

I play this game often and any time my friends see me play it at least five to ten of them jump into discord to watch me play it.

I see the influences you have taken and I see your own individuality and it is pretty much everything I have ever wanted in a horror game. Granted, the RNG is very punishing in the first game, but I think that this one is more serviceable to a wider audience and has really refined everything that was great about the first game. I pray that more people will be able to play and digest the deep lore to this game. I have been slowly playing both titles for months and the slow burn has made this game a lasting memory for me.

For those who are just getting into it, BE PATIENT. You aren't meant to get everything done in one run. In fact, you will want to do a multitude of playthroughs because you will learn something new every time you play it, and that is a fact. You get the most out of this experience if you are ready to learn more lore, or are interested in strategy and figuring out what you can do better the next run. This game, to me, feels as though it's about the journey.

To call it a love letter to Berserk, Bloodborne, and Dark Souls does not even do it justice. I feel as though in Termina you have really found the game's own identity. I am completely obsessed, and this game really sparked my muse for writing and drawing horror again. There is so much beauty and humanity in the macabre. 

I look forward to future updates. Thank you, Orange, for all of your hard work over the past years.

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Thanks so much for the nice words! It's always nice to hear. The game is very niche and the crowd playing the game is small, but it's so cool that the few people who play the game find it worth their time.

You are right that these games (the first one even more so) are made for multiple runs and replayability in mind. It always pains me to see people trying to do perfect runs and get everything just right when these games really aren't made for that. I think it just adds to the frustration very easily that's all, I don't mean to tell people how to play their games ofc. Ultimately I think I should come up with better ways to encourage playing the game differently. Just rolling with the punches and all that. but yeah, just like the game, the development too is a journey and let's see how these games shape up!