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Basically sums up my thoughts. Great work here, and what starts of as pretty simple becomes a true test of mettle by the end! The art gels together nicely and I liked the narrative beats woven throughout as well. If I could offer a pair of developer criticisms for your own improvement, I would've liked to be able to just toggle my weapon to stay on, Vampire Survivors style, even if I needed to aim the radio waves still, my old fingers start to ache. Secondly, a little more feedback / juiciness would take your combat to another level. There were times an enemy spawned on me and I took a hit and didn't realize it without a SFX or a bigger effect onscreen, then I died soon after, sending the entire universe into peril! Overall, great work, and I was surprised to notice in your description afterwards that this was your first gamedev project! Keep it up and you'll go far.

Thank you for giving it a go, and thank you very much for the critique, very helpful!