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Loved it! Some really fun writing and everything had a certain janky charm to it. This game is a good example of why I have been playing little hobbyist AGS games for the past 20 years. A quick peek into someone's creative mind that almost always reveals something unique and fascinating.

As a non-native CGA (and English) speaker, I would've appreciated slightly slower text speed, because some of the color combinations made the text a bit difficult to read at times and few dialogues flew past too fast for me to fully comprehend them.

Thank you so much, I'm so glad you found things to enjoy about it! 

You're entirely right about the text! I'm basically entirely new to gamedev, and despite wanting to make something intentionally amateur and imperfect, I do apologise for the lack of accessibility.

I tried SO MANY THINGS to make the text more legible, but my current skill combined with this palette made it darn tricky! I'm already working on a more refined game in the engine, and will definitely take the text speed feedback on board.

I really appreciate your kind-yet-constructive feedback, especially from an AGS pro!

Yep, you probably did boldly go with one of the more challenging palettes that has no black to lean on, but I'm glad you did, because I've never played an adventure game with this specific color scheme before and it was interesting to see how it can be used.


Also, being called an AGS pro gave me a good chuckle, because I still consider myself more of an enthusiastic hobbyist :)